

Movement is simple enough too, with 3D placement markers that let you specifically point a squadron in a certain direction, which is important for ambushes, counterattacks and what have you. The neatest little feature is the pressure sensitive circle select function, however, which essentially lets you minutely control how large a circle appears that – after confirming the selection – will ‘grab’ anyone within the confines of the ring to issue commands. Little things like the D-Pad controlling the selected squadron’s level of aggression or a quick radial menu allowing to access abilities (when available) means there’s not too much hassle in actually getting stuck into the fight, which is really where console RTS games can drop the ball.Īnd since the control scheme is an ever-present stamp on the UI, you have no excuse to fumble in the heat of battle.
#SIMILAR GAMES TO SUDDEN STRIKE PS4 SERIES#
That slower pace the series had has been retained, and while that does mean your individual units are much more precious here – there’s no base-building and unit construction, for example – there’s still a deft amount that the controller can do. Unit positioning, for example, would need some care, while picking buildings to enter could pose a problem.īut actually it all works pretty damn well. Previously it was about quite precise unit management, and though its slow pace could give you the time to correct controller upsets on a console there was still a necessary precision involved.

#SIMILAR GAMES TO SUDDEN STRIKE PS4 PC#
Having adored the series on PC back in the day, I wasn’t sure the mechanics were quite so well suited to the more finicky controls of a DualShock. Take Red Alert 3 as an example, in fact, the buildings were grid-based and the strategy wasn’t so micro-focused – as with, say, StarCraft II – that it’s enough to build a mass of tanks and send them off to their death.īut you see, that’s where I was worried with Sudden Strike 4.

Sure, that’s a big part of it, but whether or not it will work comes down to a capable foundation. It worked just fine for Red Alert 3, and I should know: I have the platinum.īut with that not-so-subtle brag out of the way, the trick to any console RTS isn’t primarily the controls. And, look, I’m not saying the PC isn’t the preferred option, just like it is for FPS games (and no one ever complains about that anymore, do they?) but if you’re willing to forgive a little less accuracy, a little more bother, and a little more challenge then there’s no reason why a console can’t be a perfectly fine platform to play an RTS on. As a matter of fact I’ve been a devout believer of RTS games ever since my very first exposure to them two decades ago by way of Command & Conquer on PS1. That’s the only normal, human response to Sudden Strike 4 on PS4, right? That’s the only way our monkey brains could ever conceive such a – quite frankly – insulting way of playing a videogame, isn’t it?
